XR Retail Demo
Hand‑tracking interactions, spatial UI, and passthrough product preview.
Case study →Client & Original XR Projects
A mobile‑first site inspired by professional studios, featuring your games, services, and team—without copying anyone’s content or code.
A mix of original games and client collaborations across VR, MR, and web.
Hand‑tracking interactions, spatial UI, and passthrough product preview.
Case study →Room‑scale workouts with dynamic coaching and depth‑aware overlays.
Case study →8th Wall powered try‑on with analytics and A/B tested UX.
Case study →Hand‑tracked slap‑and‑block combat in your living room.
Neon score‑chasing with reactive music.
Wave‑based MR survival with spatial audio cues.
Full‑service game & interactive development across VR, MR, mobile, and web.
Prototyping to launch, gameplay systems, tools, builds.
8th Wall, Lightship, Lens Studio, Vuforia, ARKit/ARCore.
Quest 2/3/Pro: hand tracking UX, passthrough MR, depth‑aware UI.
Device coverage, crash triage, analytics, A/B testing, submissions.
Leaderboards, telemetry, content delivery, lightweight multiplayer.
Key art, trailer cuts, UI kits, and neon‑arcade aesthetics.
FROSTFIRE INTERACTIVE ships playful combat, fitness‑friendly mechanics, and “wow” moments that feel like magic. We obsess over game feel, audio design, and ergonomic MR UX.
Founded in 2024 • Remote‑first • USA
Business ops, partnerships, and community.
Technical direction, code reviews, platform architecture.
Stylized neon assets optimized for VR performance.
Taunt AI tuning & 120Hz option on Quest 3.
Read →First look at MR survival mode.
Watch →Remote roles across design, engineering, audio.
Open roles →Email: theaceofblaze@gmail.com • Phone: (774) 279‑6637 • Social: @theaceofblaze